Herringbone Wang Tiles
This is a collection of articles about, code for, and sample data sets of
Herringbone Wang Tiles. Herringbone Wang Tiling is a technique for "randomly"
tiling the plane with a set of tiles.
Noteworthy for game developers:
- Levels can be generated in arbitrary order (Minecraft-style)
- Compared to regular Wang tiles, one can produce results
that less obviously lie on a grid
- One can introduce a more complicated (semi-random) connectivity
then the obvious "every tile is connected to every other tile"
without writing any code to do so