=================================================================== Priorities 1 ship-stopper, e.g. crash 2 please don't ship with this 3 ideally gets fixed 4 gets fixed if I feel like it Categories: writing spelling, grammar, word-choice synonyms verbs parsing description response simulation information feelie sugcom suggestion/comment Status: fixed bug has been fixed todo bug needs to be addressed notabug i don't consider this a bug needdata waiting for more feedback from playtester kill not going to fix it, for any of several various reasons suspend "kill" the bug--not going to fix it, but I ought to Reporter: the notation "buzzard (somebody)" means that I noticed the bug while reading the transcript or report made by "somebody" ---------------------------------------------------------------------- bug # : reporter: category: priority: status : description: ---------------------------------------------------------------------- bug # : 218 reporter: buzzard category: responses priority: 2 status : fixed description: There was still one text calling the indicator an 'icon'. ---------------------------------------------------------------------- bug # : 217 reporter: abilt category: simulation priority: 2 status : fixed description: You can make the game unwinnable by taking the cuffs off the rods after Cheryl says "Two" in her countdown. comment: disallow wearing the cuffs at that point, so you'll always be able to activate the force field, and don't let Cheryl's countdown get interrupted. ---------------------------------------------------------------------- bug # : 216 reporter: abilt category: description priority: status : notabug description: Info stud description doesn't change after use. ---------------------------------------------------------------------- bug # : 215 reporter: abilt category: responses priority: 3 status : fixed description: Cheryl will comment on status and on goggles/on-off even after revelation. comment: I had fixed the first, but only for subsequent comments after the very first one. ---------------------------------------------------------------------- bug # : 214 reporter: abilt category: responses priority: 3 status : fixed description: STAND ON SLAB "You're not going anywhere with that forcefield up." ---------------------------------------------------------------------- bug # : 213 reporter: abilt category: simulation priority: 2 status : fixed description: "DROP KEY" -> "GIVE ME KEY" comment: ditto for hologram, pistol, goggles--e.g. everything comment: the obvious fix doesn't work; <> in orders[] doesn't behave comment: I did this the hard way ---------------------------------------------------------------------- bug # : 212 reporter: abilt category: responses priority: 3 status : fixed description: CHERYL, DROP X "Do it yourself" ---------------------------------------------------------------------- bug # : 211 reporter: abilt category: responses priority: 4 status : suspend description: TOUCH BOTTOM. ASK CHERYL FOR HOLOGRAM. "several minutes..." ---------------------------------------------------------------------- bug # : 210 reporter: abilt category: simulation priority: 2 status : fixed description: goggle-wearing cheryl's not distracted by probe if probe is in or on slab ---------------------------------------------------------------------- bug # : 209 reporter: abilt category: responses priority: 3 status : fixed description: Should remind you about the interlock if you try to turn on the generator with the panel open. comment: Heh, I had a comment that only printed the second and following times as a reminder. I made it only print the first time. ---------------------------------------------------------------------- bug # : 208 reporter: abilt category: synonyms priority: 4 status : fixed description: ACTIVATE NOTCH, PANEL comment: well, you're not really ACTIVATING the panel, are you? argh ---------------------------------------------------------------------- bug # : 207 reporter: abilt category: responses priority: 4 status : suspend description: ACTIVATE YI-LONO-MORDEL Make a quick pass looking for other reasonable verbs. comment: I'm not fixing stuff like JUMP OVER YI-LONO-MORDEL comment: I fixed the reported case, but by skim didn't suggest anything else plausible that was worth fixing. ---------------------------------------------------------------------- bug # : 206 reporter: buzzard category: simulation priority: 3 status : fixed description: After forcefield is up, Cheryl shouldn't react to status display being turned on. ---------------------------------------------------------------------- bug # : 205 reporter: buzzard category: synonyms priority: 2 status : fixed description: trigger as a synonym comment: weird, this was bug #30. where'd the verb go? ---------------------------------------------------------------------- bug # : 204 reporter: buzzard category: responses priority: 2 status : fixed description: ASK CHERYL FOR GOGGLES when she's wearing them prints out an inappropriate leading blank line. ---------------------------------------------------------------------- bug # : 203 reporter: dglasser category: writing priority: 2 status : fixed description: Punctuate "Also a freighter" ---------------------------------------------------------------------- bug # : 202 reporter: dglasser category: description priority: 3 status : fixed description: window description is unclear about the sun being on the far side of this asteroid, not the far side of the visible star ---------------------------------------------------------------------- bug # : 201 reporter: dglasser category: responses priority: 3 status : fixed description: "CHERYL, X SOMETHING", "CHERYL, LOOK" -> "just an observer" "CHERYL, REMOVE HANDCUFFS" -> "CHERYL, UNLOCK HANDCUFFS" ---------------------------------------------------------------------- bug # : 200 reporter: dglasser category: description priority: 3 status : fixed description: 'x wall' mention status/info displays ---------------------------------------------------------------------- bug # : 199 reporter: dglasser category: simulation priority: 3 status : fixed description: stand/sit/lie on slab ---------------------------------------------------------------------- bug # : 198 reporter: dglasser category: description priority: 3 status : fixed description: 'asteroid' -- the flashing one on the display ---------------------------------------------------------------------- bug # : 197 reporter: dglasser category: synonyms priority: 3 status : fixed description: 'near' 'far' curve 'activate/deactivate/hit' stud 'put probe on obj' ---------------------------------------------------------------------- bug # : 196 reporter: dglasser category: writing priority: 2 status : fixed description: spelling: "maintainance" -> "maintenaince" "magentic" "shimering" in hints: "raditation" "you'l" from Cheryl's LetGo ---------------------------------------------------------------------- bug # : 195 reporter: dglasser category: feelie priority: 3 status : fixed description: the cancelled-prize on Yi-Lono-Mordel is misleading ---------------------------------------------------------------------- bug # : 194 reporter: abilt category: writing priority: 2 status : fixed description: "off of Terra" poor grammar for Tolan ---------------------------------------------------------------------- bug # : 193 reporter: abilt category: responses priority: 2 status : notabug description: leftover infostud text says "you can't do it until you're sure she won't stop you" (description, I think?) comment: reread bug report, I misremembered what was going on here. ---------------------------------------------------------------------- bug # : 192 reporter: abilt category: responses priority: 2 status : fixed description: OPEN CUFFS while cuffs on rod works, but prints "They're already open." ---------------------------------------------------------------------- bug # : 191 reporter: abilt category: simulation priority: 2 status : fixed description: "TOUCH ME" etc--player is outside the forcefield ?! ---------------------------------------------------------------------- bug # : 190 reporter: abilt category: responses priority: 3 status : fixed description: reply "You're not holding the probe" if it's present but not held. ---------------------------------------------------------------------- bug # : 189 reporter: abilt category: synonyms priority: 2 status : fixed description: TOUCH x WITH y == TOUCH y TO x ---------------------------------------------------------------------- bug # : 188 reporter: abilt category: responses priority: 2 status : fixed description: "LAUGH" after revelation. General interactions with Cheryl at this point. ---------------------------------------------------------------------- bug # : 187 reporter: abilt category: simulation priority: 2 status : fixed description: PROBE CHERYL ---------------------------------------------------------------------- bug # : 186 reporter: abilt category: simulation priority: 2 status : fixed description: make "touch" not do any probing ---------------------------------------------------------------------- bug # : 185 reporter: abilt category: synonyms priority: 2 status : fixed description: names for all contact points ---------------------------------------------------------------------- bug # : 184 reporter: buzzard (abilt) category: information priority: 3 status : fixed description: reduce references to "human" by Tolan ---------------------------------------------------------------------- bug # : 183 reporter: abilt category: writing priority: 2 status : fixed description: "magentic fields", and missing " from final speech ---------------------------------------------------------------------- bug # : 182 reporter: abilt category: simulation priority: 2 status : fixed description: TOUCH RODS should be enough to let cheryl give key ---------------------------------------------------------------------- bug # : 181 reporter: abilt category: description priority: 3 status : fixed description: mention that the sensors on the probe are exposed when it's in the slot ---------------------------------------------------------------------- bug # : 180 reporter: abilt category: information priority: 3 status : fixed description: Cheryl's clues about the goggles stop so early you'll never catch them. comment: i didn't really verify the fixing of this ---------------------------------------------------------------------- bug # : 179 reporter: abilt category: description priority: 4 status : suspend description: X FORMS might mention the control surface, etc. ---------------------------------------------------------------------- bug # : 178 reporter: abilt category: description priority: 3 status : fixed description: studs which have uncertain function should change to have certain function after being used: tool stud, calibration stud, control stud. ---------------------------------------------------------------------- bug # : 177 reporter: abilt category: descriptions priority: 4 status : fixed description: x yi-lono-mordel comment: let's just make it refer to the room, because I don't want to deal with "blow on yi-lono-mordel" etc. ---------------------------------------------------------------------- bug # : 176 reporter: abilt category: synonyms priority: 2 status : fixed description: 'controls' for surface. 'activate' as a verb. "cheryl's" object. (DECIPHER ICONS? suspend) ---------------------------------------------------------------------- bug # : 175 reporter: abilt category: parser priority: na status : notabug description: implicit get on PROBE ---------------------------------------------------------------------- bug # : 174 reporter: abilt category: response priority: 4 status : fixed description: can get the exact same paragraph from doing top and bottom on same turn ---------------------------------------------------------------------- bug # : 173 reporter: abilt category: simulation priority: 4 status : fixed description: difficulty with ninth contact point: that leaving the probe in is sufficient. comment expanded as bugs 185,186 ---------------------------------------------------------------------- bug # : 172 reporter: abilt category: response priority: 4 status : fixed description: it's not clear that Cheryl perceives you interacting with the control rods in a way that changes her mind. also, the position of the rods and their ability to move them seems odd. ---------------------------------------------------------------------- bug # : 171 reporter: abilt category: puzzles priority: 4 status : suspend description: too hard ---------------------------------------------------------------------- bug # : 170 reporter: abilt category: information priority: 4 status : fixed description: ABOUT text: "tries" to avoid putting game in unwinnable state; mention availability of hints and credits ---------------------------------------------------------------------- bug # : 169 reporter: abilt category: information priority: na status : notabug description: placement of 'ABOUT' text is late ---------------------------------------------------------------------- bug # : 168 reporter: abilt category: writing priority: na status : notabug description: strange vocabulary from protagonist, unknown background ---------------------------------------------------------------------- bug # : 167 reporter: abilt category: feelie priority: 4 status : suspend description: feelie doesn't fit in 800-wide display ---------------------------------------------------------------------- bug # : 166 reporter: buzzard category: writing priority: 4 status : fixed description: "The Lono's Human weapon" is pretty awkward. Maybe I shouldn't spell out the weapon twist that way? comment: I left in the spelling-it-out, since I think it's too subtle, which was the reason I had put that bit in. But I changed it to something hopefully less awkward. ---------------------------------------------------------------------- bug # : 165 reporter: buzzard category: simulation priority: 3 status : fixed description: talking to cheryl while she's dealing with the probe ---------------------------------------------------------------------- bug # : 164 reporter: buzzard category: simulation priority: 2 status : fixed description: tool stud when Cheryl's wearing the goggles ---------------------------------------------------------------------- bug # : 163 reporter: eowyn category: responses priority: 3 status : fixed description: DROP FORCEFIELD ---------------------------------------------------------------------- bug # : 162 reporter: eowyn category: synonyms priority: 3 status : fixed description: displays ---------------------------------------------------------------------- bug # : 161 reporter: eowyn category: description priority: 2 status : fixed description: EXAMINE INFO DISPLAY while wearing goggles ---------------------------------------------------------------------- bug # : 160 reporter: eowyn category: writing priority: 2 status : fixed description: misspelling: psycopath ---------------------------------------------------------------------- bug # : 159 reporter: eowyn category: simulation priority: status : notabug description: if the cuffs come off the rods, they end up open... comment: they're like real cuffs, you can only lock them if they're on something? ---------------------------------------------------------------------- bug # : 158 reporter: eowyn category: simulation priority: 3 status : fixed description: reinterpretation by buzzard: make REMOVE CUFFS implicitly take the key ---------------------------------------------------------------------- bug # : 157 reporter: eowyn category: writing priority: 2 status : fixed description: misspelling: "cautioun" ---------------------------------------------------------------------- bug # : 156 reporter: eowyn category: description priority: 4 status : fixed description: EXAMINE CEILING should mention the window comment: redirected ceiling to the window ---------------------------------------------------------------------- bug # : 155 reporter: buzzard (eowyn) category: description priority: 2 status : fixed description: EXAMINE ICONS when you have the sequence displayed ---------------------------------------------------------------------- bug # : 154 reporter: buzzard (eowyn) category: simulation priority: status : notabug description: check that if you're wearing the goggles, you can't read the sequence display. hmm, wait, you can't bring it up unless cheryl's wearing them. nevermind ---------------------------------------------------------------------- bug # : 153 reporter: buzzard (eowyn) category: simulation priority: 2 status : suspend description: make sure 'including the displays' doesn't show up unless there's a display visible comment: I added the word 'various' to try to mask it ---------------------------------------------------------------------- bug # : 152 reporter: buzzard (eowyn) category: response priority: 3 status : fixed description: If you activate the sequence stud BEFORE it's time for that puzzle, probably shouldn't say "it's exactly what you needed to know". Or check that it's possible to do it before powerup. comment: Had to change text that was output when you finished the seq puzzle which stated you had already powered up. Other than that, it just worked! ---------------------------------------------------------------------- bug # : 151 reporter: buzzard (eowyn) category: description priority: 3 status : fixed description: Tweak sequence description to explain "despite your bravado" clearly. ---------------------------------------------------------------------- bug # : 150 reporter: buzzard (eowyn) category: response priority: 3 status : fixed description: "Ok, what have we here?" invites the user to reply. Make it non-question. ---------------------------------------------------------------------- bug # : 149 reporter: eowyn category: writing priority: 3 status : fixed description: reword the description of 'cluster of forms' comment: I didn't reword it, just repunctuated it. ---------------------------------------------------------------------- bug # : 148 reporter: buzzard category: hints priority: 2 status : fixed description: The transmit puzzle is still too hard; should at least make the hints more useful in steering you in the right direction. comment: did a bunch of stuff comment: changed it so Cheryl drops the probe on the slab. this will MAYBE make you think to try putting it there later? ---------------------------------------------------------------------- bug # : 147 reporter: buzzard category: simulation priority: 2 status : fixed description: Wow, a major conversation-system bug. The 'converse' call, used to trigger conversations in response to events, had reversed the parameters to the conversation library's newconv() function. For some reason this caused it to switch to the conversation, every time it was called, instead of just the first time it was called. However, most or all of the triggers were one-time anyway. But when I added a trigger based on the viewscreen being visible, which fired every turn, the bug was revealed. ---------------------------------------------------------------------- bug # : 146 reporter: buzzard category: simulation priority: 3 status : fixed description: If you do an action which causes a conversation-reaction from Cheryl, but you do this action while Cheryl is wearing the goggles, Cheryl's reaction is delayed until she takes them off... which is kind of silly for the smile/jump/wave reactions ---------------------------------------------------------------------- bug # : 145 reporter: buzzard category: simulation priority: 3 status : fixed description: The message when you try to powerup when the generator is broken tells you about the generator access stud even when you've already accessed the generator. ---------------------------------------------------------------------- bug # : 144 reporter: buzzard category: simulation priority: 2 status : kill description: try giving yes/no prompts on doing actions that the PC is certain are suicidal; e.g. allow the info stud early on, with the warning "this will almost certainly cause Cheryl to bring the proceedings to a halt", and revise the about to explain about unwinnability ---------------------------------------------------------------------- bug # : 143 reporter: buzzard category: responses priority: 2 status : fixed description: cheryl reacts multiple times to seeing the info display ---------------------------------------------------------------------- bug # : 142 reporter: buzzard category: simulation priority: 2 status : fixed description: bringing up the sequence display with the forcefield up still lost ---------------------------------------------------------------------- bug # : 141 reporter: buzzard category: simulation priority: 2 status : fixed description: check what happens if you hide the control surface while the viewscreen is showing the sequence; does cheryl still see it? comment: yep, she sure saw it anyway. fixed now. ---------------------------------------------------------------------- bug # : 140 reporter: buzzard category: verbs priority: 2 status : fixed description: "TURN OFF DISPLAY" etc. might as well trigger the appropriate studs automatically. ---------------------------------------------------------------------- bug # : 139 reporter: buzzard (jon) category: simulation priority: 2 status : fixed description: this may be reported below by jon and I forgot it, but you can do the final ignition with the power off. doh. ---------------------------------------------------------------------- bug # : 138 reporter: buzzard (jon) category: responses priority: 2 status : fixed description: current reply to turning off the info display doesn't make sense if you're already spewed ---------------------------------------------------------------------- bug # : 137 reporter: buzzard (jon) category: simulation priority: 2 status : fixed description: once you've successfully transmitted, don't allow retransmit, so player knows the ignition puzzle doesn't involve the transmit stud ---------------------------------------------------------------------- bug # : 136 reporter: buzzard (jon) category: responses priority: 2 status : fixed description: different responses to taking things from Cheryl or attacking her when she's wearing the goggles ---------------------------------------------------------------------- bug # : 135 reporter: buzzard (jon) category: responses priority: 3 status : fixed description: SEARCH CHERYL probably shouldn't be identical to EXAMINE ---------------------------------------------------------------------- bug # : 134 reporter: buzzard (jon & eponymous) category: responses priority: 2 status : fixed description: both of these players tried "throw key" to lure Cheryl away. now, I refuse to let the key outside the forcefield, because you can trap yourself. but if I go ahead and code it so you can't lower the rods or remove the handcuffs if the key is outside the forcefield, I could let throwing the key go over to the right half of the room, where the info display was. that's a huge hint, but it requires them thinking of the key first. ---------------------------------------------------------------------- bug # : 133 reporter: buzzard (jon) category: verbs priority: 4 status : fixed description: SMILE, NOD comment: let's not go mud-crazy, but since you avoid communicating verbally these seem reasonable to try ---------------------------------------------------------------------- bug # : 132 reporter: buzzard (jon) category: verbs priority: 4 status : fixed description: "... only winning and losing" >WIN ---------------------------------------------------------------------- bug # : 131 reporter: buzzard (jon) category: synonyms priority: 2 status : fixed description: SHAPE for SHAPES ---------------------------------------------------------------------- bug # : 130 reporter: buzzard (jon) category: parsing priority: 3 status : fixed description: Can we infer "WITH KEY" for "UNLOCK CUFFS" etc? ---------------------------------------------------------------------- bug # : 129 reporter: buzzard (jon) category: synonyms priority: 4 status : notabug description: CHERLY for CHERYL? :) ---------------------------------------------------------------------- bug # : 128 reporter: buzzard (jon) category: information priority: 3 status : fixed description: ugh, I'm spelling out the sequence stud way too much now when you finish the powerup puzzle, aren't I? eponymous missed that hint when she forgot to powerup before tackling the next puzzle-- partly due to the hints, but I should probably remind you when you fix the contacts. ---------------------------------------------------------------------- bug # : 127 reporter: jon category: verbs priority: 4 status : kill description: BLOW ON x ---------------------------------------------------------------------- bug # : 126 reporter: buzzard (jon) category: responses priority: 3 status : fixed description: maybe "You can't think of much to say" to something like "You don't particularly feel inclined to speak." or "You don't really think talking right now would be useful" in case people try to answer "rhetorical" comments. Sigh, if only I'd used the conversation system everywhere and written 2x as much text, I'd probably have saved myself time in the long run what with all these bugs. :) ---------------------------------------------------------------------- bug # : 125 reporter: eponymous category: writing priority: 4 status : notabug description: missing full stop from "the world turns white" comment: heh, it's not capitalized either ---------------------------------------------------------------------- bug # : 124 reporter: buzzard (eponymous) category: conversation priority: 2 status : fixed description: dammit, bug #55 again, in version 001210!!! comment: well, I'm not sure I ever duplicated it in the first place; I know I tested it, but I may not have tested it right. this was her sequence: >t You say, "I am no psycopath... >t You say, "Did your superiors... >t You say, "Nevermind, it... >t >t You can't think of anything worth saying. The blank line is bug #86, which might be the same bug. STILL CAN'T REPRO IT comment: I found another case like that... it happens if you make a node without a 'description' field, apparently. So hopefully it's all fixed now? ---------------------------------------------------------------------- bug # : 123 reporter: buzzard (eponymous) category: playtest priority: 3 status : fixed description: what happens if you TOUCH SEQ in the endgame? comment: bug, fixed as bug 142 ---------------------------------------------------------------------- bug # : 122 reporter: buzzard (eponymous) category: responses priority: 3 status : fixed description: PUSH CHERYL (wanting to get her out of the area) ---------------------------------------------------------------------- bug # : 121 reporter: eponymous category: synonyms priority: 3 status : fixed description: INDICATOR for ICON comment: hmm, well, actually, indicator and icon are different, right? ---------------------------------------------------------------------- bug # : 120 reporter: eponymous category: simulation priority: 2 status : fixed description: should be able to take off the handcuffs in one action once you have the key comment: argh, what a pain, but it's true, once you've got the key, getting the handcuffs off isn't supposed to be a challenge, and this isn't 9:05 ---------------------------------------------------------------------- bug # : 119 reporter: buzzard (eponymous) category: synonyms priority: 3 status : fixed description: maybe allow LEFT ROD and RIGHT ROD to refer to the singular rod? ---------------------------------------------------------------------- bug # : 118 reporter: eponymous category: responses priority: 3 status : fixed description: PUSH ROD doesn't indicate which rod comment: well, no, since there's only one singular rod, because I want to encourage you to think of the pair. hmm. ---------------------------------------------------------------------- bug # : 117 reporter: eponymous category: writing priority: 4 status : notabug description: "sticks" should be "stick" comment: "a pair ... sticks up from the surface" is right, I think ---------------------------------------------------------------------- bug # : 116 reporter: eponymous category: information priority: 2 status : fixed description: more hints for the transmit puzzle, sigh comment: I put in some more, but it's hard; there aren't many actions to key off of. Really the only way to fix this would be to have an earlier easy mechanical puzzle in which you can notice the consequences of simultaneous effects. comment: Ok, I made the existing simultaneous puzzle try to hint. But I think it'll be forgotten by the time you get there. comment: I added appropriate output if you probe the slab or put the probe on the slab. ---------------------------------------------------------------------- bug # : 115 reporter: buzzard (eponymous) category: synonyms priority: 2 status : fixed description: currently there are icons on the viewscreen and on the installation status display. change one or the other to "symbols" to disambiguate? ---------------------------------------------------------------------- bug # : 114 reporter: eponymous category: hints priority: 2 status : fixed description: the sequence puzzle can be solved without powering up; so if you fix the generator, but never turn it on, you can get to the next puzzle and forget all about it. so at least make the hints say "you not only fixed the generator, but powered up" for the transmit puzzle ---------------------------------------------------------------------- bug # : 113 reporter: buzzard (eponymous) category: synonyms priority: 3 status : fixed description: "transmit go stud" for those who are verbose and don't examine the studs first ---------------------------------------------------------------------- bug # : 112 reporter: buzzard (eponymous) category: responses priority: 4 status : fixed description: if you bring up the project status display multiple times, cheryl should notice mildly the second time, and then randomly from then on ---------------------------------------------------------------------- bug # : 111 reporter: eponymous category: information priority: 2 status : fixed description: clue the basics of the sequence puzzle somehow comment: although it could probably use more comment: ok, I put a few more clues, like if you look at the screen through the goggles, and then when you put on and take off the goggles she comments about it, and the take-off comment is deferred until the power is on. ---------------------------------------------------------------------- bug # : 110 reporter: eponymous category: responses priority: 2 status : fixed description: PUSH POWERUP STUD when you're partway through solving the puzzle (e.g. you're stuck on the recalibration stud) ---------------------------------------------------------------------- bug # : 109 reporter: buzzard (eponymous) category: responses priority: 3 status : fixed description: "That looks far too dangerous." made player want to try to tell her it would be ok; make cheryl sound unconvinceable ---------------------------------------------------------------------- bug # : 108 reporter: buzzard (eponymous) category: synonyms priority: 2 status : fixed description: NINTH contact point ---------------------------------------------------------------------- bug # : 107 reporter: buzzard (eponymous) category: writing priority: fixed status : 2 description: double space in "since you know well it can't be" ---------------------------------------------------------------------- bug # : 106 reporter: buzzard (eponymous) category: verbs priority: 2 status : fixed description: AIM PROBE AT X FIRE PROBE AT X ---------------------------------------------------------------------- bug # : 105 reporter: eponymous category: information priority: 4 status : notabug description: 'if i noticed a tool stud earlier, why didn't "I" mention it to "me"' comment: sigh. the text used to say "which seem relevant right now" in the list of studs, but I changed it to "bear further examination" to hint about examining them. I can't win :( ---------------------------------------------------------------------- bug # : 104 reporter: eponymous category: information priority: 3 status : fixed description: clue about touching the panel somewhere ---------------------------------------------------------------------- bug # : 103 reporter: eponymous category: responses priority: 4 status : fixed description: 'when I glance at myself, wouldn't I notice the handcuffs?' comment: the eternal "should examining something show its contents"? traditionally, for supporters, yes, and in The Weapon, both the bay and the probe slot do, as does Cheryl... so I guess so. ---------------------------------------------------------------------- bug # : 102 reporter: buzzard (eponymous) category: responses priority: 2 status : fixed description: "a swarming spin of energy" isn't clearly transitory ---------------------------------------------------------------------- bug # : 101 reporter: eponymous category: information priority: 2 status : fixed description: (reintrepretation by buzzard) It would be nice if the first time you died from, say, touching the sequence stud, it would be easier to predict (or to feel in hindsight that you could have predicted) that you would lose from doing it. Although you're given all the information now, it's not obvious how the dots connect in advance. comment: I made it more explicit in 'x seq' that Cheryl will end things. Then I made her warn you when she's about to take off the goggles. ---------------------------------------------------------------------- bug # : 100 reporter: buzzard (eponymous) category: responses priority: 2 status : fixed description: "about the size of your finger" but you can't say PUT FINGER ON NOTCH ---------------------------------------------------------------------- bug # : 99 reporter: eponymous category: simulation priority: 2 status : fixed description: sigh. the damn information stud puzzle. comment: ok, how about a daemon which has cheryl getting impatient. "you must know how to bring up some text for me to look at by now" ---------------------------------------------------------------------- bug # : 98 reporter: eponymous category: information priority: 3 status : suspend description: more cueing about what to do next, since new areas don't open up in a one-room game. some of these are reported as separate bugs ---------------------------------------------------------------------- bug # : 97 reporter: eponymous category: information priority: 2 status : fixed description: the recalibration stud still takes a while to figure out comment: since the purely-mechanical puzzles are supposed to be between trivial and easy, I should probably spell this out more (the puzzle is really training for a later puzzle) comment: I had already added some hints, and I decided to virtual spell it out on the stud ---------------------------------------------------------------------- bug # : 96 reporter: eponymous category: writing priority: 2 status : fixed description: EM is never defined as electromagnetic comment: change EM everywhere to electromagnetic ---------------------------------------------------------------------- bug # : 95 reporter: eponymous category: writing priority: 4 status : suspend description: responses to more absurd answers should have a lighter tone ---------------------------------------------------------------------- bug # : 94 reporter: jon category: information priority: 2 status : fixed description: need more hints to examine the damn studs ---------------------------------------------------------------------- bug # : 93 reporter: jon category: information priority: 2 status : fixed description: provide more information about what the info stud will do; have Cheryl give a hint about she better see some text soon or else ---------------------------------------------------------------------- bug # : 92 reporter: jon category: responses priority: 2 status : fixed description: SQUEEZE X when X is outside the forcefield comment: make a pass through grammar.h looking for more touch-based verbs ---------------------------------------------------------------------- bug # : 91 reporter: jon category: responses priority: 2 status : fixed description: TOUCH FORCEFIELD yields "THAT'S OUTSIDE THE FORCEFIELD", heh! ---------------------------------------------------------------------- bug # : 90 reporter: jon category: responses priority: 2 status : fixed description: TOUCH STUDS ---------------------------------------------------------------------- bug # : 89 reporter: jon category: responses priority: 2 status : fixed description: EXAMINE STATUS DISPLAY when the indicator is various colors ---------------------------------------------------------------------- bug # : 88 reporter: jon category: writing priority: 2 status : fixed description: retract control rods, repeat endgame sequence, get a spew of blank lines after 'touch ignition' ---------------------------------------------------------------------- bug # : 87 reporter: jon category: simulation priority: 2 status : fixed description: can get ignition "What are you up to, Tolan?" after reading the endgame spew ---------------------------------------------------------------------- bug # : 86 reporter: jon category: writing priority: 2 status : needdata description: Talking after saying "Nevermind, it matters not" gets a blank line with no text comment: i can't repro this ---------------------------------------------------------------------- bug # : 85 reporter: jon category: writing priority: 2 status : fixed description: "nevermind" is two words ---------------------------------------------------------------------- bug # : 84 reporter: jon category: synonyms priority: 2 status : fixed description: LARGE DISPLAY and YI TEXT ---------------------------------------------------------------------- bug # : 83 reporter: jon category: responses priority: 3 status : fixed description: "I don't think I can help you with that..." sounds bad for things like "TAKE GOGGLES" and "TOUCH STATUS DISPLAY" ---------------------------------------------------------------------- bug # : 82 reporter: jon category: responses priority: 3 status : fixed description: TOUCH, RUB, PULL, PUSH, FEEL, SQUEEZE door ---------------------------------------------------------------------- bug # : 81 reporter: jon category: simulation priority: 2 status : fixed description: OPEN CUFFS while they're on the rod ---------------------------------------------------------------------- bug # : 80 reporter: jon category: verbs priority: 2 status : fixed description: FIRE GUN AT X, AIM GUN, AIM AT X ---------------------------------------------------------------------- bug # : 79 reporter: jon category: parsing priority: 2 status : fixed description: SHOOT X (with gun implicit) ---------------------------------------------------------------------- bug # : 78 reporter: jon category: verbs priority: 2 status : fixed description: ATTACH PROBE TO CONTACTS, BAY ---------------------------------------------------------------------- bug # : 77 reporter: jon category: responses priority: 2 status : fixed description: TURN ON PROBE ---------------------------------------------------------------------- bug # : 76 reporter: jon category: responses priority: 3 status : fixed description: LOOK UNDER FLOOR, LOOK UNDER ROOM ---------------------------------------------------------------------- bug # : 75 reporter: jon category: responses priority: 3 status : fixed description: STAND ON FLOOR, ENTER ROOM ---------------------------------------------------------------------- bug # : 74 reporter: jon category: verbs priority: 2 status : fixed description: TAKE ALL ---------------------------------------------------------------------- bug # : 73 reporter: jon category: verbs priority: 3 status : fixed description: CHERYL, SHOOT YOURSELF ---------------------------------------------------------------------- bug # : 72 reporter: jon category: responses priority: 2 status : fixed description: TOUCH, RUB, TASTE, SQUEEZE, PUSH, PULL the star ---------------------------------------------------------------------- bug # : 71 reporter: buzzard category: simulation priority: 2 status : fixed description: taking the cuffs off the rods should have an effect comment: this was semi-coded, actually, but it didn't print a message! ---------------------------------------------------------------------- bug # : 70 reporter: jon category: simulation priority: 2 status : fixed description: if handcuffs are in your possession, locked, but not worn, you "can't take them off" when you try to put them on the rod, got to this state by retracting the rods ---------------------------------------------------------------------- bug # : 69 reporter: jon category: responses priority: 2 status : fixed description: HANDCUFF CHERYL ---------------------------------------------------------------------- bug # : 68 reporter: jon category: verbs priority: 2 status : fixed description: HANDCUFF X and CUFF X should mean "PUT HANDCUFFS ON X. CLOSE HANDCUFFS" ---------------------------------------------------------------------- bug # : 67 reporter: jon category: responses priority: 2 status : fixed description: Cheryl doesn't react to SING and JUMP ---------------------------------------------------------------------- bug # : 66 reporter: jon category: verbs priority: 2 status : fixed description: CHERYL, WEAR GOGGLES; CHERYL, TAKE GOGGLES ---------------------------------------------------------------------- bug # : 65 reporter: jon category: responses priority: 2 status : fixed description: TOUCH, PUSH, PULL, RUB, SQUEEZE the holograms and projections ---------------------------------------------------------------------- bug # : 64 reporter: jon category: responses priority: 2 status : fixed description: CUT CUFFS, BREAK CUFFS ---------------------------------------------------------------------- bug # : 63 reporter: jon category: responses priority: 3 status : fixed description: LOOK UNDER CUFFS, LOOK UNDER GOGGLES when worn ---------------------------------------------------------------------- bug # : 62 reporter: jon category: writing priority: 2 status : fixed description: "isn't much more than turning the lights on." no final quotation mark ---------------------------------------------------------------------- bug # : 61 reporter: jon category: writing priority: 2 status : fixed description: double blank line for SHOOT CHERYL WITH PROBE "You can't shoot that." ---------------------------------------------------------------------- bug # : 60 reporter: jon category: writing priority: 4 status : notabug description: "you recognize comprise a" versus "comprised of" comment: pretty sure this is "notabug", but double-check the dictionary ---------------------------------------------------------------------- bug # : 59 reporter: jon category: writing priority: 3 status : fixed description: "nonetheless sections of the slab give way"... maybe "nevertheless"? ---------------------------------------------------------------------- bug # : 58 reporter: buzzard category: simulation priority: 2 status : fixed description: nothing should fit in the probeslot except the probe comment: weird, I could have sworn there was code to do this ---------------------------------------------------------------------- bug # : 57 reporter: buzzard category: simulation priority: 3 status : fixed description: you can recalibrate the contact point by hitting the stud at the same time the probe goes off, regardless of where the probe is ---------------------------------------------------------------------- bug # : 56 reporter: buzzard category: simulation priority: 2 status : fixed description: if the probe is sticking out of the slot when you fire it, should get a hint that it's not far enough into the slab ---------------------------------------------------------------------- bug # : 55 reporter: buzzard category: conversation priority: 2 status : fixed description: if you take the "talk" not "wait" branch in the endgame conversation, you miss the final speech. oops. comment: misspelled "cbranch" as "c_branch"; a real language would be nice ---------------------------------------------------------------------- bug # : 54 reporter: buzzard category: writing priority: 3 status : fixed description: Rewrite pass for PC character tone consistency. ---------------------------------------------------------------------- bug # : 53 reporter: buzzard category: writing priority: 4 status : suspend description: Rewrite pass to deepen Cheryl's characterization comment: Did a pass to push up the "want to be famous" vibe, but it should be deeper than that. ---------------------------------------------------------------------- bug # : 52 reporter: buzzard (eowyn) category: synonyms priority: 3 status : fixed description: | Which do you mean, ... one control rod ... add "one" and "control" to "rod" ---------------------------------------------------------------------- bug # : 51 reporter: buzzard (eowyn) category: verbs priority: 2 status : fixed description: | >PUSH RODS TOGETHER | >PULL RODS TOGETHER ---------------------------------------------------------------------- bug # : 50 reporter: buzzard (eowyn) category: responses priority: 2 status : fixed description: If you put the probe in the slot, the room desc shows it, but examining the probe, slab, and slot does not. Oops. comment: double-check the pillar/panel/bay for the same thing comment: I *did* have this for pillar and bay, but not panel ---------------------------------------------------------------------- bug # : 49 reporter: buzzard (eowyn) category: respones priority: 2 status : fixed description: | >PUT PROBE IN SLOT | You put the electropulse probe in the slot Need to mention that it's still mostly sticking out of the slab. ---------------------------------------------------------------------- bug # : 48 reporter: buzzard (eowyn) category: responses priority: 3 status : fixed description: | >PUT PROBE IN SLAB | That can't contain things mention the slot, or automatically use the slot? comment: kind of a pain, because it is a supporter already (you can put things ON it) comment: ok, not that hard to do right. ---------------------------------------------------------------------- bug # : 47 reporter: buzzard (eowyn) category: information priority: 2 status : fixed description: as it stands, the TRANSMIT puzzle is pretty much try-and-die; there's no way to find out in advance that the transmission will come from the slab, and can thus be masked. i don't mind if in practice everyone tries and dies; i just want there to be info there that you can feel like it was a LITTLE hinted, a little plausible for the character to figure it out. given how much he knows about mechanisms, why not just have him predict it entirely? ---------------------------------------------------------------------- bug # : 46 reporter: buzzard (eowyn) category: synonyms priority: 2 status : fixed description: | The viewscreen lights up with a list of Yi text and corresponding | iconography add "text" and "list" and "iconography" as synonyms for viewscreen ---------------------------------------------------------------------- bug # : 45 reporter: buzzard (eowyn) category: verbs priority: 4 status : kill description: | >READ SCREEN comment: actually, this works, it was "read list in screen" or some such ---------------------------------------------------------------------- bug # : 44 reporter: buzzard (eowyn) category: responses priority: 2 status : fixed description: if you "GIVE BLAH TO CHERYL" (pretty much has to be the probe), give a clue that giving the goggles might accomplish something ---------------------------------------------------------------------- bug # : 43 reporter: buzzard (eowyn) category: simulation priority: 2 status : fixed description: | >touch information alter this to say that you must be ready to deal with cheryl first ---------------------------------------------------------------------- bug # : 42 reporter: eowyn category: information priority: 2 status : fixed description: if you TOUCH SEQ when that's your next task, you should get feedback in the death message that this was exactly what you were looking for ---------------------------------------------------------------------- bug # : 41 reporter: buzzard (eowyn) category: scenery priority: 3 status : fixed description: | >TOUCH CURVE ---------------------------------------------------------------------- bug # : 40 reporter: buzzard (eowyn) category: scenery priority: 2 status : fixed description: | >X INDICATOR (the components of the status display) ---------------------------------------------------------------------- bug # : 39 reporter: buzzard (eowyn) category: responses priority: 3 status : fixed description: make a pass through looking for more descriptions to alter based on wearing goggles. | >X SLAB | >X PISTOL ---------------------------------------------------------------------- bug # : 38 reporter: buzzard (eowyn) category: synonyms priority: 2 status : fixed description: "shapes" and "curved" for "curves" comment: these were new words added for the goggles-wearing room desc ---------------------------------------------------------------------- bug # : 37 reporter: buzzard (eowyn) category: responses priority: 3 status : fixed description: |Cheryl says, "Looks like you're making some progress, Tolan." You should be able to reply to this. comment: In the transcript, the player waited two turns before trying to reply; there may already be a reply, just it's not forgiving about waiting that long. comment: yep, now i gave you a couple turns to reply ---------------------------------------------------------------------- bug # : 36 reporter: buzzard (eowyn) category: writing priority: 2 status : fixed description: "gently against the powerup studand focus your" comment: this is probably already fixed since I combined the message? comment: nope, this was introduced when I combined the messages; EVERY stud was doing this! ---------------------------------------------------------------------- bug # : 35 reporter: buzzard (eowyn) category: writing priority: 3 status : fixed description: "kid gloves" is a bit of an anachronism for this era ---------------------------------------------------------------------- bug # : 34 reporter: buzzard (eowyn) category: hints priority: 3 status : fixed description: give another hint or two about getting hologram from cheryl before spelling it out ---------------------------------------------------------------------- bug # : 33 reporter: buzzard (eowyn) category: responses priority: 2 status : fixed description: all the "use TALK or REPLY" should mention the possibility of giving orders and "ASK ... FOR" comment: change them to say something like "If you just want to engage in idle chit-chat, use TALK or REPLY; for more info, type ABOUT" ---------------------------------------------------------------------- bug # : 32 reporter: buzzard (eowyn) category: simulation priority: 2 status : fixed description: If you "X HOLOGRAM" at just the right time after touching the bottom sensor, you get the "timed examine", but then the probe goes off again 3 turns later. comment: the bottom sensor used to cause it to repeatedly fire every three turns, and I obviously missed a case for turning it off (i wish this wasn't such a hack) ---------------------------------------------------------------------- bug # : 31 reporter: buzzard (eowyn) category: simulation priority: 4 status : fixed description: >POINT PROBE AT CONTACT [shouldn't trigger the sensor] comment: have it trigger the probe if it's not a "putin"? hmm ---------------------------------------------------------------------- bug # : 30 reporter: buzzard (eowyn) category: verbs priority: 2 status : fixed description: >TRIGGER TOP SENSOR ---------------------------------------------------------------------- bug # : 29 reporter: buzzard (eowyn) category: writing priority: 2 status : fixed description: You are carrying: a electropulse probe comment: should be "an" comment: this should be happening automatically, at least it is with my interpreter; was this playtest on a current MaxZip? comment: apparently some interpreters don't support it, not that the DM guide warns you about this at all. bah. ---------------------------------------------------------------------- bug # : 28 reporter: buzzard (eowyn) category: verbs priority: 3 status : fixed description: >TOUCH X TO Y e.g. the probe, in which case make it be "POINT X AT Y"? ---------------------------------------------------------------------- bug # : 27 reporter: buzzard (eowyn) category: conversation priority: 3 status : suspend description: If you push the tool stud in the middle of a conversation, it comes out really lame sounding, e.g.: You say, "It's a wiring crossover terminal." ... Cheryl says, "What is that? Hands off, Tolan." ... Cheryl says, "You can have this once I'm sure it's safe." Cheryl says, "Huh. Some kind of EM toy?" ... Cheryl says, "Oh. Okay." the last line is a response to your previous speech. If Cheryl's speeches are self-motivated (she's explaining something to you), it makes sense to continue, but the above doesn't. comment: flag which speeches are ok to continue after big interruptions, and which aren't? ---------------------------------------------------------------------- bug # : 26 reporter: buzzard (eowyn) category: writing priority: 3 status : fixed description: remove contractions from "It's a wiring crossover terminal etc." ---------------------------------------------------------------------- bug # : 25 reporter: buzzard (eowyn) category: responses / verbs priority: 2 status : fixed description: >LOOK THROUGH WINDOW comment: should generate same response as 'X WINDOW' ---------------------------------------------------------------------- bug # : 24 reporter: buzzard (eowyn) category: writing priority: 2 status : fixed description: "relevent" -> "relevant" ---------------------------------------------------------------------- bug # : 23 reporter: buzzard (eowyn) category: writing priority: 2 status : fixed description: two periods at end of "especially not with an opportunity" ---------------------------------------------------------------------- bug # : 22 reporter: buzzard (eowyn) category: responses priority: 3 status : fixed description: >X ME ---------------------------------------------------------------------- bug # : 21 reporter: buzzard (eowyn) category: simulation priority: 2 status : fixed description: ">cheryl, yes" isn't generating the "use TALK or REPLY" comment: i'm pretty sure this is implemented, i guess i did it wrong comment: well, this looks consistent with the DM. post to r.a-i-f? comment: aha, I had added 'meta' to the library, bad sean ---------------------------------------------------------------------- bug # : 20 reporter: eowyn category: simulation priority: 4 status : notabug description: getting the replies from Cheryl delayed by a turn is weird comment: yeah, it is weird, but I wanted it to feel more deeply like a simulation, like she is an independent entity acting on her own; if she simply replied immediately, it would just feel like "I issue a command, which prints a bunch of text, including a comment from me and a comment from her"; see bug 27 ---------------------------------------------------------------------- bug # : 19 reporter: eowyn category: information priority: 2 status : fixed description: make more obvious what to do next when you finish the generator comment: there should be a message when you successfully power up the generator, where you comment to yourself about how "now I just need to figure out the exact order I should do things" instead of the current "You wonder what the next step of activating Yi-Lono-Mordel is"; perhaps explicitly remind about the sequence stud, since that's not really supposed to be a puzzle, and you've just solved the recalibration puzzle--maybe i shouldn't even give you the sequence stud until this point? ---------------------------------------------------------------------- bug # : 18 reporter: eowyn category: writing priority: 2 status : fixed description: "Not until I see a problem you can't solve with the handcuffs off." comment should be "on"--didn't I fix this? aha, it's redundantly in three places, and I only fixed 2 so real bug is, I should merge this code ---------------------------------------------------------------------- bug # : 17 reporter: eowyn category: description priority: 2 status : fixed description: "The access panel is closed" even though the access panel is open. comment: aha, this was coded, but said "bay in general" instead of "bay in generator", and inform isn't particular typesafe ---------------------------------------------------------------------- bug # : 16 reporter: eowyn category: hints priority: 1 status : fixed description: exitting the hints, MaxZip crashes to the status window comment: could this be because of the library change I made based on the recommendation of r.a.i-f? sigh. MaxZip is of course a macintosh interpreter, so I can't duplicate the problem comment: ok, not really a crash, it's a status line problem. apparently MaxZip isn't coping with @erase_window -1, or else that branch of the code isn't getting run by these hints ---------------------------------------------------------------------- bug # : 15 reporter: buzzard (andrew) category: information priority: 2 status : fixed description: I really need to prod people into EXAMINING the individual studs. comment: Rewrite text to say "bears further examination". Don't think I can hint it any more clearly than that. ---------------------------------------------------------------------- bug # : 14 reporter: buzzard (andrew) category: simulation priority: 2 status : fixed description: Error messages "just uses TALK or REPLY" should take no time ---------------------------------------------------------------------- bug # : 13 reporter: andrew category: responses priority: 2 status : fixed description: >ENTER CURVES That's not something you can enter. comment: >ENTER CURVES For a moment you consider trying, but you know from experience that you couldn't find a stable point on which to rest. ---------------------------------------------------------------------- bug # : 12 reporter: andrew category: responses priority: 3 status : fixed description: add better responses for getting objects that cheryl has, given that you're wearing handcuffs. comment: well, that might mislead you into thinking you could get them if you didn't have handcuffs on. using the library defaults gives you a meta clue not to pursue it directly. if it feels inconsistent with the behavior of the NPC the rest of the time, it might make sense to do it, though. comment: ok, i ignored that you had handcuffs, but changed the message from the library default to imply that you might be able to get things from her via other methods than just taking them ---------------------------------------------------------------------- bug # : 11 reporter: andrew category: responses priority: na status : notabug description: | >GET ICONS | They are indecipherable What color are they? What shape? comment: The icons aren't directly useful to the player, so it makes more sense to give no information so the player doesn't spend a lot of time trying to manually decipher them, or try to correlate them with the studs. ---------------------------------------------------------------------- bug # : 10 reporter: andrew category: synonyms priority: 2 status : fixed description: add "button" as synonym for "stud" ---------------------------------------------------------------------- bug # : 9 reporter: andrew category: writing priority: na status : notabug description: stop using technical terms like "third axis of encoding is in the electrical potential of the stud" comment: use of technobabble jargon is part of the POV of the PC ---------------------------------------------------------------------- bug # : 8 reporter: andrew category: writing priority: na status : notabug description: stud is a technical term for a particular use of lumber comment: webster's gives 3 main meanings for the noun 'stud'; this is a pretty traditional sci-fi usage, and the initial description makes it pretty clear how to interact with them ---------------------------------------------------------------------- bug # : 7 reporter: andrew category: synonyms priority: 3 status : fixed description: viewscreen: "set-in" ---------------------------------------------------------------------- bug # : 6 reporter: andrew category: synonyms priority: 2 status : fixed description: pistol: "gun" ---------------------------------------------------------------------- bug # : 5 reporter: andrew category: verbs priority: na status : notabug description: add a "kick" verb ---------------------------------------------------------------------- bug # : 4 reporter: andrew category: messages priority: 2 status : fixed description: "open door" and "close door" say "that's not something you can close" comment: Remove "door" synonym for doorway, add a door object that says you can't see any door for description and open/close ---------------------------------------------------------------------- bug # : 3 reporter: andrew category: information priority: 3 status : fixed description: It is never explained whether your hands are cuffed in front or behind you; players who infer "behind" will be utterly confused by the actions the game lets you take. comment: Find a good place in the game to clarify they're in front of you. Since the only place you're told about them is in the inventory, it probably needs to be worked in there. comment: Well, the intro implies it pretty clearly, but by the time you notice them, you'll have forgotten what the intro says. Dammit. Maybe I have to give up on it being a surprise. comment: I put it in 'x me' and the description of the handcuffs ---------------------------------------------------------------------- bug # : 2 reporter: andrew category: responses priority: na status : notabug description: Default response from "get" while you're wearing handcuffs doesn't imply the handcuffs. ---------------------------------------------------------------------- bug # : 1 reporter: buzzard category: feelie priority: 2 status : suspend description: The feelie is lightly humorous in tone, inconsistent with the tone of the game. comment: I am too lazy to fix this.